Elements of Game Design
– Art direction for games
What
does an Art Director do?
An art director, in the games
industry, is the “the captain of the ship”. “Art
directors are generally responsible for setting the visual tone, quality, and
style for the game”. The role of the art director is to view everything to do
with the game, such as; “how each character, prop, set, and location will look
from any possible place in any level of the game. Everything has to be checked,
because sometimes the smallest details can be as important as the main
character of the game”.
Quotes taken from the book, “Beginning game graphics”, by Harry J. Evry.
Who are
they responsible to?
Most art directors are
members of a “board of directors”. Other board directors may include the
financial director, human resources director, and IT director. In the majority of companies these board
members all report to a managing director who has overall responsibility for
the company. This is the formal
structure of the company. However, it is
quite possible that for particular projects, the art director may well report
to another director who has specific responsibility for that particular
project.
Do you
think it’s a creative role?
I can argue both ways
for this particular question. In
principle the art director needs to be a creative individual who understands
the creative processes needed when design a game and is able to empathise with
the creative development team. On the other hand, the art director has to have
key managerial skills to enable him to monitor and control the development of
the game effectively. So I think that
the role has to be balanced between creativity and business management. However, I think that it would be hard to be
an art director without having a creative background which enables you to
understand and manage the creative team.
How is
art direction in Games similar to or different from Film, for example?
Art
direction in games is very similar to films.
The creation and communication of an overall artistic vision is vital in
both game development and film production.
Both mediums use story board techniques to develop and convey ideas and
to plan the overall plot. Both mediums also require the creation of written
scripts that actors can use to create the character’s dialog. Props are also critical to both films and
games. For example in a game, props
could be weapons, clothing and vehicles; the same is true of films. Both mediums require defined locations. On a game this is in the form of a 3D
environment and in a film it takes the form of a physical location or set. During development both mediums require
trouble shooting. In a film this is
achieved through scene rehearsals and in a game it is done by playing discreet
elements of the game. And finally both mediums require formal testing. In a game this is done by knowledgeable
developers actually playing the finished game and in film it is done at the
final edit where the “rushes” are viewed.
What
qualities do you think you’d need to develop if you want to become an Art
Director in the future?
To become a
successful art director I need to develop three key skills. These are:
Creative skills - This
includes the ability to create novel ideas and concepts and to develop these
into exciting storylines, environments and characters.
Technical skills –These
include the use of advanced modelling and animation software.
Managerial skills – This
includes the management of people, time and finances, the development of my
self-confidence and improving my communication skills.
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