This short video link has an
insight into the life of Ian Milham, who is the art director at Visceral games.
In my previous blog post, I had written about art directors, what purpose they
serve, how they manage their teams of people etc. But I couldn’t find much out
about what they want from artists/developers who work for them? What they like
to see in a portfolio? And do they actually do any work, or is it their job
just to sit and shout orders? Well this video goes deeper into acknowledging
what an art director is, what they look like, sound like and how they behave.
Plus it’s a bonus for me, watching a video on Visceral games, purely because
they create Necromorphs for a living!
Anyway, I hope you enjoy the
link, and I hope you can see reference from my blog post "Game Design -
Art direction..."
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